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91
evilgrins place / DM-UTDMW-EnemyAtTheGates
« Last post by evilgrins on November 05, 2023, 03:53:56 pm »
I previously (probably) made an edit of this in DM... "probably" as I'm honestly not sure which I edited first, the DM or the CTF.

Didn't know about the CTF at first, I'd had the DM for years. So I edited both for UTDMW but I honestly don't remember the timing.


This is the CTF · https://unreal-games.livejournal.com/135045.html · but the DM I'm sharing now is down below.

You can play this with others, bots, or just play Duck & Cover with the Warlord around the battlefield.

Usual Suspects:[/b]
.u - /system
.unr - /maps
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/6an1fn6818tipbq/DM-UTDMW-EnemyAtTheGates.zip
92
evilgrins place / Have X-vehicles finally met their match?
« Last post by evilgrins on November 04, 2023, 02:39:29 pm »
My fondness for monsters which are hard to beat is well known, coupled with my love of unusual weapons.

A little before I lost access to UnrealEd I started on a project for the GardenOfDeath MH map featuring variants, each using primarily 1 monster-package of hard to beat monsters. Some were paired, as in a normal version + an XV version, but a couple (like this one) were not. Most were completed, though I may be requesting help for one as I can't finish it now.

All of them have items from the WarNukingGround.u/WarNukingGroundfix.u (can't seem to use one without the other) like armor & mega-healths that make it so players can survive multiple hits from redeemers.

Finally, the weapons are from that DM-XV-Chicago edit I did a stretch back (most of which have sniper scopes) the ones that make it possible for players to fight Xvehicles on an even playing field.

I even tossed an InstaComboGib in because, why not?

What we have here are the monsters from the MH-AVP.u package  provided by -=Scorpion=- back when, which are mostly Xenomorphs and an initial design for a Predator...

...all of which are fairly powerful and all of them having INSANE AMOUNTS of health.

At best, it will take at least 2½ hours to complete this map!

This is not the kind of map you can play solo. It takes teamwork to whittle away at their health and finally kill these beasties; whether its with bots or other human players.

How many players are ideal for this?

Oh, about that many!

Usual Suspects:[/b]
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/qqziuwx6o06k4w7/MH-XV-GardenOfDeath-AvP.zip
93
evilgrins place / Unreal Gods in MH
« Last post by evilgrins on November 01, 2023, 04:39:59 pm »
Much as I originally intended not to make multiple versions of the GardenOfDeath map, it's rather ideal for numerous reasons (except for the long walks, according to paperCoffee) not the least of which it has nearly 30 creature factories... and yet, I did.

As far as it goes, UnrealGod.u might well be one of the best monster packages for MonsterHunt that's out there.

The package is unique in that while it has the normal monsters common to Unreal, it randomly generates different versions of them. Picking any one monster and setting it to a creature factory will pop out that monster but in varying heights and builds and all with different projectiles or weapons.

I initially made a standard version but later another with Xvehicles:


Not all of them are so random, like a rather large version of Pupae that jumps really high and can crush players. Otherwise though, that's a standard thing for the most part...

...but it makes a for fine challenge all the same.

Plus, every monster drops a wide range of items when killed.

Usual Suspects:[/u]
.u - /system
.uax - /sounds
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/h0grzceh61cqpry/Gods-in-Garden-of-Death.zip
94
evilgrins place / CTF-UTDM-BorderPatrol2
« Last post by evilgrins on October 28, 2023, 07:36:12 pm »
What we have here is an exceptionally large map, based on a border theme though I don't know that's it's designed after a specific border anywhere in the world.

There's an actual border access area (Right Way) and various other ways to get across (Wrong Ways?)...

...that's a bit of border humor.

Original version had no pathing, but Nelsona fixed that... as much was possible, but there's a lot of areas where that is distinctly not possible.

Like that there which is both underground and underwater, and bots get stuck down there every so often.

Still, it's very fun.

Map isn't overly stocked with weapons. They're there but fairly sparse given how large the map is.

Additionally, each team has a UTDMS & UTDMT and to keep them from wandering off, I added a bit more of a security measure.


Usual Suspects:[/u]
.u - /system
.umx - /music
.unr - /maps
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/l09tt3am331dhbi/CTF-UTDM-BorderPatrol2.zip
95
evilgrins place / B-0 of The New 52
« Last post by evilgrins on October 14, 2023, 11:53:55 am »
One of the good things in DC's New-52 was a Superman suit that had short sleeves (I'm easily impressed) and I figured I'd make a Bizarro skin for it...

...which I did a couple years ago, you've probably seen this guy in a lot of my screenshots.

As with all the Bizarro skins I've made...

...it has unusual team colors, though not as bad as some of the others.

In this case, it's only his pants.
https://www.mediafire.com/file/gjfys1h7soq6fp7/Soldier_Bzero.zip
Enjoy!
96
evilgrins place / WELCOME TO JURASSIC FOREST!
« Last post by evilgrins on September 23, 2023, 12:58:05 pm »
The downside of every Jurassic Park / Jurassic World story has always been "sounds like a fun idea" but things always get out of hand and dinosaurs need to be killed.

So, why not have InGen (International Genetic Technologies) instead make a hunting preserve where guests can hunt dinosaurs?

As that's more or less what tends to happen anyway.

Yet another edit of the original DarkForest map. While I can no longer edit maps I can test them and this map (luckily) is complete.


Usual assortment of various dinosaurs on it, for you and your team to hunt down and kill (or be eaten by as the case may be) along with some random other things.

What would any Jurassic experience be without InGen staff to make things unnecessarily complicated...

...am I right?

Also, as all my old DarkForest edits had...

...there's a Grim Reaper on the map.

For the most part this shouldn't be a problem, it's located in an all but impossible part of the map to access (fortunately) but in the event someone foolishly or accidentally shoots it... it will rain down unholy chaos on every living thing on the map.

Try to not let that happen.

Usual Suspects:[/u]
.u - /system
.umx - /music
.unr - /maps
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/hern24r8qre1ehx/MH-EG-DARKFOREST_JW.zip

Oh, by the way (as a friend continually gripes on this) if you already have BPak.u on your system you don't need to use the version in the .zip as there's multiple versions of this file and they're all compatible; unless someone made a new one recently I'm unfamiliar with.
97
evilgrins place / CTFM-UTDMS-AncientCyberus
« Last post by evilgrins on September 10, 2023, 12:47:57 pm »
I'm not the only person that edits maps with UTDM-monsters, the original mapper on this had a UTDMT in the center area.

Replaced that with a Cyberus and gave each base their own UTDMS.

The open center area has the most room, as each base is fairly claustrophobic. Which is exacerbated by the UTDMS being armed with ricocheting razor-blades.

Makes for a very fun but tricky little game.

Usual Suspects:[/b]
.u - /system
.unr - /maps
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/lc3ecj7k9z36rn5/CTFM-UTDMS-AncientCyberus.zip

If you don't have any of the CTF4 gametypes...
https://unreal-games.livejournal.com/169182.html
...you can get them there.
98
General Discussion ut99 etc / Re: Screenshots for fun!
« Last post by evilgrins on September 09, 2023, 04:37:30 pm »
Full listing of the current UT Corps...
https://unreal-games.livejournal.com/201155.html
...and incorporated Skaarj Squad.

An exclusive association as they won't let me join.

These bots are configured after players I've known in Unreal/UT forums:
99
General Discussion ut99 etc / Re: Screenshots for fun!
« Last post by evilgrins on August 13, 2023, 10:16:13 pm »
Gonna be a bit unavailable for the next two weeks, so getting this out now...
100
evilgrins place / CTF-UTDMW-VCTF-Face
« Last post by evilgrins on July 30, 2023, 11:24:23 am »
In the range of vehicles for UT there's been lots of schools of thought, from QuantumJets to Strangelove to Onslaught.

Obviously for ut99, XVehicles is the way to go but someone made Onslaught vehicles for it too a stretch back and while they're admittedly not as good they do come in a much wider variety of stuff from air ships to hovercraft to ground units...

...which I only know as I found this Face map I've edited quite a bit that had some of them on, but I switched up what was there as a lot of it wasn't ideal for a space environment.

First off, the Team Color situation is tragic...

...most of the vehicles don't have any, and the few that do only have Red & Blue. Despite that glaring flaw, they all do work remarkably well... even if the turrets occasionally fall from where they're placed but keep shooting all the way down!

I haven't seen any instances of someone in a vehicle hanging onto a flag, but I've only tested this sporadically and there's a lot going on.

Speaking of which...

...I have a UTDMW on the map too.

Originally I had 1 for each team but due to the EXCEEDINGLY FUBAR'd issues with the newest UT-patch, which doesn't allow UTDM-monsters on teams to function for some still as yet not understood reason... I opted for one unassigned as that does allow it to function.

So, not as good overall but still fun to mess with.

Usual Suspects:[/u]
.u - /system
.umx - /music
.unr - /maps
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/z6bt78vo7qy2gnu/CTF-UTDMW-VCTF-Face.zip
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