Recent Posts

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81
evilgrins place / CTF-XV-UTDMT-AppalachianWonderland
« Last post by evilgrins on March 15, 2022, 01:54:02 am »
Vehicles in any game are fun, just for driving which is always fun as well as new ways to blow things, and people, up.

For those that don't know the history here (as I'll be posting this various places) FeraliDragon, the mad genius who created Nali Weapons 1 & 2 & 3, created tanks and jeeps that can be used in UT. Very fun with only the one slight problem that they wouldn't work online; not a huge problem for me  as I don't play online that often.

But then, Buggie fixed them and now they do work online... plus he added helicopters!

So I've been skimming maps I've got that had the room for this kinda play.

What we have here is a MASSIVE map with small properties sparsely here and there. Original map only had sniper rifles, and was designed for both CTF & DOM gametypes; though it was only released for CTF.

I added rocket launchers & miniguns, there's a redeemer at each base in the barns, plus I added health which wasn't there.

From Xvehicles I added to each team 2 of the smaller tanks and 1 jeep. The FixGun (handy to repair damage) is in a shed near the center of the map.

Now, despite the obvious size issue... I did discover one truly odd thing:

I gave each team a UTDMT, basically I updated an old map that already had Team-Titans on it with vehicles, but I wasn't expecting the Titans to be able to get into the vehicles... but they can. Which isn't so bad, per se, but it is a little weird to watch the vehicles start hurling boulders.

Usual Suspects:[/u]
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/1ltidvc1czvxrtp/CTF-XV-UTDMT-AppalachianWonderland.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
82
General Discussion ut99 etc / Re: Screenshots for fun!
« Last post by evilgrins on February 14, 2022, 04:25:14 pm »
Happy Valentine's Day, this is how much I love you!
83
evilgrins place / CTF-UTDM-Aztec
« Last post by evilgrins on February 12, 2022, 02:32:22 pm »
I was going over a number of maps with mostly identical names, when I found this beauty. It's massive, built within what looks to be an ancient temple or city, with flag bases that are not remotely symmetrical. Plus it looked like it had extra play space potential beyond just what was in the CTF vein... but not so much.

· What looks to be a way to get up on the roof doesn't work as everything up there is a massive killzone.
· There's a faming settlement over near the Red Base, which wasn't populated until I populated it. Was tempted to get it pathed so it looked active to anyone that peeked in on it, but ultimately didn't see the point.
· On the Blue Side, outside the player area, there's an art gallery. Mapper set it up to post a portait of his girlfriend... so I setup security for that as well as art thieves.
· Just for the heck of it, I placed 1 UTDMT on the map to even up the other 2 teams... though he doesn't do much of anything unless provoked, and he's fairly isolated.

I started editing before I got permission, which isn't unusual. As so many mappers are impossible to reach these days, I go through the motions of getting permission and get started on the work because there's no way to tell when or even if the mapper will check their email... even if they're still using the same email addy from years ago. But in this instance, I lucked out, as he got back to me remarkably quick. Gave his blessing, and asked I send him a link when it was done.

Going to have to track down his email again.

In the main player area, I assigned 1 UTDMS to each team; named them after the mapper and his girlfriend. Had Nelsona update the pathing, there already was some there but it needed help. Touched up a few other things here and there too.

Players that like to play with lots of others should love this map, there's plenty of space and places to get lost in as well... plus a few other surprises.

Usual Suspects:[/b]
.u - /system
.umx - /music
.unr - /maps
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/ily6c6u1j3z94yk/CTF-UTDM-Aztec.zip
84
donations for server / donation link for donations for server
« Last post by {SFL}sketchpad on February 06, 2022, 08:48:19 am »
hi all here is a link for donations if anyone would like to donate


https://www.vulpinemission.com/donate


please let me know if you do donate anything thanks

p.s the money dosent come to me it goes to the guys and girls that run the server

thanks
85
evilgrins place / Re: LAPD Elite
« Last post by {SFL}sketchpad on February 04, 2022, 01:21:08 pm »
they look very good
86
evilgrins place / LAPD Elite
« Last post by evilgrins on February 02, 2022, 03:06:34 am »
This is one of the earlier skins that came out, back in ye good olde days when UT first started up... and like most of the old ones it had no team colors.

I went for simplified placement, given the nature of a police uniform basically to the armored vest and gauntlets.

Originally toyed with maybe changing the "L.A.P.D." with "U.T.P.D." but my skills weren't up to it back when; this is an edit I did a <b>LONG</b> time ago.

Enjoy!
https://www.mediafire.com/file/ixyg99pm4qcp1xj/SoldierSkins_LAPD.zip
87
General Discussion ut99 etc / Re: Mapvote
« Last post by 3inSi3dleR on January 04, 2022, 05:07:25 am »
Hi Steve... :)

I can understand.
Mapvote is very extensive.
For me, it is already too long ago when I maintained servers and would have to inform me again.

But not bad. Was just a thought of mine.

Greeting Dirk
88
General Discussion ut99 etc / Re: Mapvote
« Last post by {SFL}sketchpad on January 03, 2022, 09:09:32 pm »
hi dirk yeah i know the end list  is empty as i took the con gun off as it was causing issues

as to what your explaining about the mapvote i wouldnt have a clue how to do that on there all i really ever do is put maps and stuff  on the server  i dont really play around with the it too much
89
General Discussion ut99 etc / Mapvote
« Last post by 3inSi3dleR on January 03, 2022, 11:30:29 am »
Hey Steve

I would have a suggestion for the Mapvote and newly inserted Maps

The last field in the Mapvote is free.
If you list the last 5 or 10 maps that were loaded on the server in this Field.
Practically a continuous loop.
Suppose a maximum of 10 maps.
If an 11th map comes, delete the 1.
That there are always only 10 maps in the list. So you always have an overview.

Greetings .... Dirk
90
General Discussion ut99 etc / Re: Screenshots for fun!
« Last post by evilgrins on December 11, 2021, 04:19:55 am »
Oh the weather outside was frightful...
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