Recent Posts

Pages: 1 ... 7 8 [9] 10
81
evilgrins place / Judges
« Last post by evilgrins on December 24, 2023, 03:20:16 pm »
After years of skinning (at least a decade's worth) this is the first skin I ever used Skinmaker on. My old skinning method is no longer available to me, although a lot of what I used to do I still do.

Just can't use UnrealEd anymore.


The original template for this was from the comic book skins that Chris Ollis made, and gave me permission to edit. Originally it had no team colors and only 1 face.

Now it has full team colors and 10 faces.

Enjoy!
https://www.mediafire.com/file/6ie2tcax1gxjgen/Soldier_Judge.zip
82
evilgrins place / CTF-UTDMS-7thHole
« Last post by evilgrins on December 18, 2023, 12:21:14 pm »
Fairly symmetrical map, even with the curve.

What we have here is an L-shaped map with a golf theme...

...which I've had enhanced on a few levels.

Map initially only had 1 glaring issue · https://ut99.org/viewtopic.php?t=14492 · which caused a texture conflict.

Original skybox was butt-ugly, Anubitek fixed that nicely.

I changed various textures all over the map (was originally a clan map) and added 2 "caddies" 1 to each team.


Initial pathing was an issue too, which Nelsona fixed. I'm funny, when playing against bots I like them to have at least the potential to beat me but the original pathing had bots never getting the flag... and if they accidentally did they never took it back to their own base.

Usual Suspects:[/u]
.u - /system
.uax - /sounds
.unr - /maps
.utx - /textures
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/j5ufdp0f7gmhmni/CTF-UTDMS-7thHole.zip
83
General Discussion ut99 etc / Re: Screenshots for fun!
« Last post by evilgrins on December 17, 2023, 05:33:39 pm »
Previously done on FB: Last screenshot dump for 2023!

84
evilgrins place / GardenOfDeath-Hunters in MH with toy sized monsters...
« Last post by evilgrins on December 15, 2023, 12:47:25 pm »
...but good luck trying to gift-wrap them!

Monsters of the Hunters.u are miniature, overpowered, with a whole lotta health versions of the standard Unreal1 monsters. 1-on-1 they're hard to beat, so this will be quite the workout.

You have...

...the usual assortment of weird and powerful weapons, plus armor and megahealths from WarNukingGround.u as well as 3 TeamMonsters (Krall, Queen, Manta) who will be of some help to you.

Map starts with really easy to kill pupae (normal kind) just for some target practice, and then almost immediately after they're gone... you become screwed.

While I know it's largely pointless to recommend, you should probably play with with some bots (recommend at least 8) to back you up because this map will take HOURS without a fair amount of backup.

They may be kind of adorable in a plush but not fluffy sort of way, but they're extremely lethal.

I also recommend fighting the Brute-Hunters at a distance...

...as they're nearly impossible to fight in close quarters.

Now I'm not sure what the Hunters.u was originally intended for, got the file without a ReadMe, but I suspect it was some form of RPG due to the Merc-Hunters. See, I play MonsterHunt with ammo/health regenerators but after you reach them... those stop working.

Plus, the sound quality gets really weird. Maybe that's just my system, but it happens anytime I play against them.

Anyway, there's 2 versions of this map here: normal and XV... but don't think the vehicles will give you much of an advantage.

Usual Suspects:[/u]
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures

Enjoy!
https://www.mediafire.com/file/c27nplxhqpeuu6g/GardenOfDeath-Hunters.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make one of the maps work!
85
evilgrins place / UTDM-monsters · files & setup
« Last post by evilgrins on December 03, 2023, 05:28:52 pm »
The idea to do this started when Jmartin recently said he was about all mapped out, and I suggested maybe he should try maps with UTDM-monsters in them... and while he didn't get back to me immediately, it got the gears going in my head to do... this.

A download of all the types I know of, with an explantion on how to map and skin them (for team games at any rate) with some skins for each and what I know of them.


1. UTDM is for "Unreal Tournament Deathmatch" the final letter to the distinction specifies for which monster it is:

· UTDMT = Titan
· UTDMW = Warlord
· UTDMS = SkaarjBerserker

Although the filenames are not the same as the listings, I didn't rename the files to avoid file conflicts.

2. Originally created back before Unreal Tournament was a thing, specifically for Unreal 1 a person named GorGor created the UnrealDeathmatchTitan.u file, which he later upgraded for UT. Originally it couldn't respawn but I'm fairly sure it had the ability to score. I've seen multiple versions of GorGor's original ReadMe for it which lists it's various levels of development.

Now, I know he made the Titan but I'm not positive if he made the Warlord & Skaarj versions and so far, I haven't found any other kinds.

Only the Titan is listed in his ReadMe files.

As boss monsters are kind of the theme, I've been hoping to find a Queen or Behemoth or SkaarjOfficer version... but had no luck.

3. I didn't find them all at once. I'd had the UTDMT file for about 10 years before I stumbled across the UTDMW version, and a couple years after that I found the UTDMS.

4. I wrote up a guide on how to map with them and skin them awhile ago, that would be this · https://unreal-games.livejournal.com/98908.html

For the most part each version is the same, and anyone who knows how to skin monsters know that skinning a Warlord is a little different but not too tricky.

Skaarj version is different in that unlike the other 2 it's default isn't to respawn...

...you have to turn that on and specify how long until it does, or it will respawn immediately.

But otherwise they're all basically the same.

5. I have personally edited a wee bit over 300 maps with UTDM-monsters on them, and there are other mappers who've used them as well.

Outside of my contributions, I've seen others map them into Deathmatch, CTF, Jailbreak, and surprisingly MonsterHunt.

Most of mine have been those, as well as CTF4 & CTF3 and DOM · https://unreal-games.livejournal.com/tag/utdmmaps

6. I love them to pieces, but I am admittedly a bit weird. Cannot guarantee others will love them too... but they do make things more interesting.

Enjoy!
https://www.mediafire.com/file/r32t0mbhplgz04x/UTDM-monsters.zip

86
evilgrins place / DM-UTDM-NPC-XC-EpicTown
« Last post by evilgrins on December 02, 2023, 07:42:02 pm »
Since FraGnBraG opened up his EpicTown map for editing to anyone, I started poking at it.

This happened around the time the Master Servers for Unreal/UT started shutting down and part of the discussion was what are we going to do when there's no more playing our favorite game online? Well, I largely don't play online and I find active maps even without other human players is where it's at... hence all the UTDM-monsters in map edits I do.

But I had some other ideas too.

EpicTown, for those unfamiliar, is a massive city map of several city blocks. It's made up of other city maps which Epic made, all put together. Place is so large you could potentially go around for 10 minutes and not run into anybody else...

...at least originally.

In order to deal with the possibility of not being able to play against others much at all, I populated the map with a bunch of UTDM-monsters & NPC-bots. Juggled around who, what, and where until I got proportions I liked. There's UTDMT in the tunnels (had to open up the tunnels) & various types of customized Skaarj all over the place. There were other things I added, then removed, but overall the map is well populated in a way that's very fun for me.

Hopefully for others as well.

How carried away did I get?

That's the map with no human players and none of the UT-bots.

I originally had a Cyberus in the secret room, that's down under the map...

...but replaced it with a Sentry; little hovering ball I've used in a couple edits.

DO NOT PLAY THE MAP IN TEAM DEATHMATCH! I was in the process of editing the map for team games when I lost access to UnrealEd. Most of the UTDM are good to go for that, I'd been discussing making NPC-bots capable of being team assigned with OjitroC (different post for another time) and I was going to swap the PlayerBot with a ZenCoder map embedded bot soon.

The issue is, for those unaware, if you play a map with active elements that can score which are not team assigned... any kills they make by default goto the Gold Team. So unless you're on the Gold Team it will seriously suck for you!

Usual Suspects:[/b]
.u - /system
.umx - /music
.unr - /maps
.utx - /textures

Enjoy!
https://www.mediafire.com/file/yf622nke0x16try/DM-UTDM-NPC-XC-EpicTown.zip
87
evilgrins place / CTF-UTDM-Valley`
« Last post by evilgrins on November 21, 2023, 03:15:42 pm »
I'm about to head out to Thanksgiving fun (lot of family in the area, I'll be eating well for days) but before I do wanted to get this out.

This map has UTDMS (SkaarjBerserkers) on it and UTDMW (Warlords) and it is big and extensive.


Lots of different ways to get to and from each base...

...the bases are built into the walls on each side of this large valley, and there's lots of paths within the walls as well.

Combat takes place all over.

There's 2 UTDMS at the ground level, no projectiles, who are constantly fighting each other and are team assigned so don't think they won't go after players too. There's a 3rd one down there too, a "Bob the Berserker" as sometimes the UTDMW fall into this one area and get stuck... he's there to take care of that.

Each base has a UTDMW too.

Usual Suspects:[/b]
.u - /system
.unr - /maps
.umx - /music
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/itbgbo986tft1yx/CTF-UTDM-Valley.zip
88
evilgrins place / Apocalypse Maps' weapons
« Last post by evilgrins on November 18, 2023, 04:37:16 pm »
They're not called that, but it's how I think of them. Use them to deal with truly tough monsters I setup a bunch for dealing with them.

I got them from Bulldozer's map which I edited into DM-XV-Chicago, but if they're from mutators I don't have those; except for the InstaCombo which I do.

Only the .u files for:
· Blossomatic2
· MAC10 9mm
· Bin-Slayer Sniper Rifle
· Bones BoomSniper
· CherryBomb Rifle
· BuniDuster Rifle
· explosive crossbow

In case anyone else wants to map with them:
https://www.mediafire.com/file/9pli78wg0tpuwyv/Apocalypse-Maps-weapons.zip
89
General Discussion ut99 etc / Re: Screenshots for fun!
« Last post by evilgrins on November 13, 2023, 01:49:18 pm »
Anyone posting anything Christmas/XMAS themed before Thanksgiving must die!

90
evilgrins place / CTF-UTDMS-5minutes
« Last post by evilgrins on November 09, 2023, 01:25:34 pm »
Edit of a map from a contest that was themed on the notion of creating a map in 5 minutes.


What we have here is a medium sized map, with a simplified structure running across the middle.

I gave 2 UTDMS to each team.

Usual Suspects[/b]
.u - /system
.unr - /maps
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/ma54s3wmzqhj7cn/CTF-UTDMS-5minutes.zip
Pages: 1 ... 7 8 [9] 10