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11
General Discussion ut99 etc / Re: Screenshots for fun!
« Last post by evilgrins on October 24, 2022, 10:26:59 pm »
Trick or Treat?
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General Discussion ut99 etc / Re: Screenshots for fun!
« Last post by evilgrins on September 28, 2022, 02:00:15 am »
Winter is coming... eventually!
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General Discussion ut99 etc / Re: Screenshots for fun!
« Last post by evilgrins on August 12, 2022, 03:23:06 am »
The latest assortment of screenshots which may, or may not, have anything to do with each other.
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General Discussion ut99 etc / Re: Screenshots for fun!
« Last post by evilgrins on July 27, 2022, 07:17:25 pm »
It's that time again...
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evilgrins place / CTFM-XV-Wilderness
« Last post by evilgrins on July 18, 2022, 03:04:52 am »
I was already having this map updated with pathing (Nelsona) & a better skybox (Anubitek) for an XV edit when Buggie added turrets to the XV package, which seemed ideal considering how this map was originally setup.

What we have here is a fairly massive map with simplified elements, with 4 not at all symmetrical bases. Layouts of each team's respective territory is different as well, and there's some neutral elements too.

Originally intended for Infiltration, I replaced some of the machine-gun placements with turrets. There were 9 of those, but having 2 turrets to each base effectively makes it not approachable at all, so each team has 1 turret and 1 helicopter.

I replaced the 9th with a UTDMS (Bob) just for the ever popular random element.

There's some distortion BSP issues near the Blue Turret...

...but no BSP holes so it's just gonna look a little funky around there for a bit when you're passing through.

Originally I had the smaller of the tanks on the map, but as I tend to play primarily with bots I noticed some issues there. Both in that the tanks kept getting hung up on the trees and bots in tanks kept trying to get on the turrets anyway, which caused them to explode. Briefly tried removing all of the trees, but no matter how many builds I did after that it caused far more BSP issues over a much larger area... so I opted to not go there.

If anyone can find a way around that, this map would be excellent for Team Deathmatch with tanks.

Might even try that edit myself, later.

Usual Suspects:[/b]
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty
.txt - original mapper's ReadMe

Enjoy!
https://www.mediafire.com/file/uw01d8f7spxpg6y/CTFM-XV-Wilderness.zip

You can get Xvehicles here https://ut99.org/viewtopic.php?f=34&t=14936 which you need to make this work!

If you don't have any of the CTF4 gametypes...
https://unreal-games.livejournal.com/169182.html
...you can get them there.
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evilgrins place / DM-XV-[NES]EbonhelmV3
« Last post by evilgrins on June 22, 2022, 08:52:13 pm »
This is an edit of NiC's DM-[NES]EbonhelmV3, which you can get here https://svteam.forumotion.com/t57-new-dm-nesebonhelm

I did weapon swaps and had Nelsona add bot pathing.

All of NiC's maps are HUGE and amazing looking, this one isn't a giant-size (little people killing each other around ginormous furniture) map but it's an amazingly detailed number of "city" blocks in a medieval town. It was due to this my initial instinct was to swap out the sniper rifles with crossbows (recently got a standalone version of the crossbow from ChaosUT) but that wouldn't work so well against Xvehicles...

...although I may make another edit without XV so I can get some crossbow action.

Battle takes place on all levels, it's not limited to the streets below...

...and there's a helicopter up on the roofs in a not too easy but not impossible location to access.

Recent edit I did of DM-XV-Chicago introduced me to a lot of sniper type weapons that can destroy XV much easier than standard UT hardware.

I chose the RozzRifle for this. Fires an explosive round, has great range, and can take out a jeep in approximately 6 shots.

Usual Suspects:[/b]
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/2y4zfnekvxuow4q/DM-XV-NES-EbonhelmV3.zip

You can get Xvehicles here https://ut99.org/viewtopic.php?f=34&t=14936 which you need to make this work!
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General Discussion ut99 etc / Had to tweak Broncos living room map
« Last post by {SFL}sketchpad on June 13, 2022, 04:41:19 pm »
Hi all I had to tweak Broncos living room map had a couple of issues hopefully all sorted now also I'm doing an upgrade for wild wild west map coming soon
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evilgrins place / CTF-UTDM-Eagles4
« Last post by evilgrins on June 12, 2022, 03:31:40 am »
This is one of those maps I've made multiple edits of, but unless I find another variant of UTDM-monster this will probably be the last of them.

An edit of the CTF-Eagles map, with bases that're not symmetrical at all, this has a fairly even mix. Red Base has 1 UTDM-Titan and Blue Base has 1 UTDM-Warlord...

...and both bases have 2 UTDM-Skaarj.

I swapped out the redeemers on the map with the Ridiculous Deemer, to keep things interesting.


Also have an alternative reason for this edit. I haven't gotten the new patch for UT as I've been told it isn't compatible with UTDM-monsters https://ut99.org/viewtopic.php?f=12&t=14875 so I'm gonna send a link for this to those that're working on that patch so they can evaluate and see if they can fix the issue.

Would've gotten on this earlier, but it's been a wonky few months for me.

Usual Suspects:[/b]
.u - /system
.unr - /maps
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/2q11kmy2j6ofcqr/CTF-UTDM-Eagles4.zip
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General Discussion ut99 etc / Re: Screenshots for fun!
« Last post by evilgrins on June 06, 2022, 11:28:02 am »
Lack of good title, so "ARGH!"

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General Discussion ut99 etc / sorry for not posting much stuff here
« Last post by {SFL}sketchpad on June 03, 2022, 04:52:02 am »
hi all sorry for not posting much stuff here i keep forgetting i have the forum i mainly post on facebook or the discord chanel i know some people still use forums and the like i will try and remember to post stuff here now and then
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