Recent Posts

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61
evilgrins place / Dragon Warrior
« Last post by evilgrins on April 29, 2024, 12:55:16 pm »
Initially started for someone who was setting up his own games, but then he up and disappeared.


A darkened presentation of the Reptal Soldier, with the logo on the back selected by he who disappeared. 1st draft only had team colors on the gauntlets, but I always intended to come back and fill those out a bit more...

...which I did a couple days ago, finally.

Enjoy!
https://www.mediafire.com/file/enopl3jzsvqg04f/SoldierSkins_Drag.zip
62
evilgrins place / Colors
« Last post by evilgrins on April 28, 2024, 09:43:12 pm »
This didn't turn out exactly like I wanted it to, though I suppose it was predictable as I've seen similar in the simplified work of others.


Example which inspired this had more defined details of the skin's features and musculature which, for whatever reason, I hoped would be readily apparent.

Not so much.

Still, all and all...

...it could be worse.

Enjoy!
https://www.mediafire.com/file/z21bthdxfvazx8i/SoldierSkins_Prim.zip
63
evilgrins place / Orcs all around
« Last post by evilgrins on April 28, 2024, 02:31:32 am »
This is a bit of a 2fer, two skins I edited with a similar theme.

Along with my usual collection of superhero skins I found a Batman, Superman, & Flash with no team colors.

Can't say why I went with Orc, but I team colored the gray parts and gave it multiple faces.

Now, the ShadowKnight skin was one of my faves for years, but I always thought the Team Colors were too bright...

...so after giving it a bit of a makeover, I lessened the extent of the team colors to slightly more neutral tones:


Enjoy!
· https://www.mediafire.com/file/3drzb7kj2utq1jn/Soldier_BatO.zip
· https://www.mediafire.com/file/c5i6nar3nwkeedz/Soldier_Ogre.zip
64
evilgrins place / CHUCK NORRIS
« Last post by evilgrins on April 27, 2024, 12:31:24 pm »
While lamenting at the time an existing Bruce Lee skin has such lousy team colors,  I suddenly remembered an old conversation about there being no CHUCK NORRIS skin...

...well, now there is.

Took the face off a ut2k4 model and then I just needed a body. Once I had that setup then the customization began, which didn't take too long once I started it but it was some work. Initial skin tones for the face, head, body, and arms all didn't match. Used tint edits to get them up to speed and more properly aligned.

Team Colors used to be the entire pants and gauntlets...

...but the fact shoulders can't use them made me remove it from all extremities and have it only on the pants.

I may make another skin later of CHUCK NORRIS if I can find the proper materials.

Enjoy!
https://www.mediafire.com/file/4t76gdn3z9tzkj3/SoldierSkins_ChuckNorris.zip
65
General Discussion ut99 etc / NPC bots for Team Games
« Last post by evilgrins on April 26, 2024, 05:54:25 pm »
We're all familiar with NPC (Non Player Character) bots... and if we're not, basically they're Unreal1 bots you can edit into your maps so they're always there, whether you have bots selected or not.

The originals didn't have the ability to be placed on teams, and I was chatting up OjitroC about this last year when he said he could probably configure them for team games. I asked him if he could extend that to other NPCs, like could he make an NPC of a SkaarjTrooper. He said he could likely do it for any model which had a bot setup.

So... this:

I tested this NPC on a number of gametypes, and it worked fine for most team games but not MonsterHunt. In that it didn't attack other players but it also didn't attack any monsters... which rather defeats the point.

I edited up some team skins for the SkaarjTrooper NPC...

...and the .utx for the KrallPlayer made by AlCapowned has a number of skin sets with Team Colors in it as well.

Hopefully other mappers will have fun placing these in their maps, and with a little goading you might even be able to get OjitroC to make more bots into NPCs as well.

Enjoy!
https://www.mediafire.com/file/ikjsgx0ydqhkjvs/Team-NPCbots.zip
66
evilgrins place / Female Officers · ToS
« Last post by evilgrins on April 25, 2024, 06:12:16 pm »
This originally didn't have a belt, but I kept thinking it needed something around the middle.


My first attempt to move the Red Shirts skin from male to female...

...keeping in with the female uniforms of the original series of Star Trek. Which gave me the thought it could be different as when the series started, the female officers didn't wear pants.

Opened up potential for full team colors, which I never managed with the male version.

My dislike of naked skins worked out well here, as I took one and dressed it.


Enjoy!
https://www.mediafire.com/file/fqs5d84fesuoqvv/SGirlSkins_Reds.zip
67
evilgrins place / Starfleet skin
« Last post by evilgrins on April 20, 2024, 04:03:48 am »
Skinning for Star Trek is tricky when you're trying to stick to the canon material and having to deal with the limitations of certain models. Such as with the Soldier model for both Male & Female which doesn't allow team colors on the shoulders and upper arms...

...which made a Red Shirts skin I did a stretch back all but impossible except for use in MonsterHunt.

It occurred to me the whole thing didn't need to be Team Colored. In recent years Star Trek has featured uniforms which were primarily gray or black with coloring in limited display, so I opted for that.

Lower Decks was NOT what I was going for. In order to make it gray in certain parts I separated the textures to edit them and then pasted them back together... that white line was not deliberate, but I decided to keep it.


What we have here are two skin sets, Male & Female, for the Soldier model with full team colors and multiple faces. Starfleet has more than human members, so there's a wide variety of species here.

Female Soldier has 17 faces.
Male Soldier has 25 faces.

Enjoy!
· https://www.mediafire.com/file/1uam1mgux908i1f/SGirlSkins_Starfleet.zip
· https://www.mediafire.com/file/3hdsmvanlq2xwc5/SoldierSkins_Starfleet.zip
68
evilgrins place / RoboCop skin
« Last post by evilgrins on April 15, 2024, 04:34:19 am »
I basically didn't change the skin so much, but customized it and gave it more faces.

That is, if "faces" counts as that little bit between the top of the chin and the bottom of the nose.


Original skin has an odd off-yellow tone to it that never made sense to me, so I restored the skin to a more blue-steel white; like it is in the movies.

I enhanced but restricted the team colors to just the upper torso.

Skin has 5 faces now.

Including a voicepack I found for the character.

Enjoy!
https://www.mediafire.com/file/ephwbltewbrfyty/SoldierSkins_RoboCop.zip
69
evilgrins place / Xcom MH maps for Garden of Death
« Last post by evilgrins on April 01, 2024, 02:39:01 pm »
Maps on my lil' community for UT over on Livejournal that're part of a series (my tendency to make multiple edits of the same map) I give their own tag. Helps me keep up with which ones I've shared and which I haven't.

Due to this, I recently noticed...
https://unreal-games.livejournal.com/tag/gardenofdeath
...I hadn't shared this one, until today.

A stretch back medor introduced a bunch of monsters most nobody had ever seen before, and I tend to lump them all together as I learned about them all at once. Now, at their default settings they mostly have not a lot of health, lots of them don't have a corpse (when killed they simply disappear) setup, and some of them don't have very well defined textures.

Still, that doesn't mean they're not fun to fight in large numbers... even if many of them can be killed in 1 shot.

Made 2 edits of this map, one is standard weapons and the other has Xvehicles.

Though, admittedly, with XV this is a wholesale slaughter.

Even though most of what's on this map will be very easy to beat...

...it's still a long way to the end. If you play with bots, you can take periodic breaks to do other stuff.

Are you all caught up on your laundry?

Usual Suspects:[/b]
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/rh61vj3frw9i6td/MH-XCOM-GardenOfDeath.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
70
General Discussion ut99 etc / Re: Screenshots for fun!
« Last post by evilgrins on March 31, 2024, 04:09:23 pm »
Happy Multi-Colored Bunny Eggs Day!

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